
begintalkscript;
variables;

begintalknode 1;
	state = -1;
	nextstate = 2;
	question = "Aprillia";
	text1 = "This is the Witch of the ogres. She looks angry. Her pale, lean face scowls at you from her pedestal. She wears the robes of an Empire-trained mage which might very well be hers. You would guess her age to be around thirty.";
	text2 = "That would be around the age when students in Empire's magic colleges graduate. Her magic is strong; you can sense it and that is the only thing threatening about the little skinny girl.  _You damn fools ruined everything!_";
	text3 = "_Do you have any idea what you have done? Do you even care whose plans you ruined? I am Aprillia and I will kill you for thwarting me!_";

begintalknode 2;
	state = 2;
	nextstate = 3;
	question = "Why did YOU provoke the ogres into attacking Passton?";
	text1 = "_Why should you care? Aren't I just the faceless evil wizard behind the monsters? Aren't I just someone whose plans you ruin? Aren't I a mere murderer? Well, maybe I am a murderer, but so are those bastards in Passton!_";
	text2 = "_They killed my brother!_ The mage pauses for effect and glares at you with hostility. _He came to Passton some months back. He was just passing through and did not want to bother anyone, but that wasn't enough for those animals!_";
	text3 = "_My brother was a priest of Eternal Tranquil. The people here do not tolerate priests of other religions, so they beat him and stabbed him and left him to die, alone. I came here only to find where he was buried._";
	text4 = "_I found the ogres, convinced them to attack, but now it is all ruined. The murderers get away unpunished._";

begintalknode 3;
	state = 3;
	nextstate = 4;
	question = "This was the best way to receive justice?";
	text1 = "_It was the only way! I came to the pass in disguise since the locals also barely tolerate wizards. I managed to find out what happened to my brother. The local captain told me that he wasn't the least bit interested in finding those responsible!_";
	text2 = "_But what is to be expected of those Empire butchers. Not sympathy or compassion. They let animals like the danotists roam free yet hunt other sentient creatures like ogres, just because they are ogres!_";

begintalknode 4;
	state = 4;
	nextstate = 3;
	question = "How did you discover the ogres?";
	text1 = "_By sheer accident. I was focusing my magic when I came across a trace of the art coming from the mountains. At first I thought it might be a relic of some forgotten wizard and I decided to investigate._";
	text2 = "_What I found instead was the ogres, a few frightened sheepherders. The ogres are not nearly as bloodthirsty as the Empire would want you to believe. However, they do have a tendency for violence and they were easy to goad into it._";
	text3 = "_The sheepherders were easily wowed by my arcane power, so they brought me to their village where their magi clamored for my wisdom, but their chief, Graybeard, wanted them to have no dealings with me._";
	text4 = "_The timid old geezer wanted the ogres to remain in hiding. Fortunately for me there were ogres who thought differently, mainly Angerfist. With my help and the help of their magi we overthrew Graybeard and installed Angerfist as the chief._";
	text5 = "_He would have been the perfect scapegoat for the blame for Passton's destruction; an ogre mad with rage. But he soon turned stubborn. He did not want to attack Passton despite my insistence. The dumb brute._";

begintalknode 5;
	state = 4;
	nextstate = -1;
	question = "But not everyone in Passton is a danotist and not all danotists are as narrow-minded as you claim.";
	text1 = "_That makes no difference! They did not help my brother! He was forced to crawl out of Passton like an abused dog, all alone! No-one even objected when they beat him and stabbed him! No-one in the Yelbro trade post helped him!_";
	text2 = "_He was still breathing when he reached the gates of the trade post. It was there that he died, all alone._";

begintalknode 6;
	state = 3;
	nextstate = 5;
	question = "What happened to your brother was sad and wrong. I'm not sure what to do with you. What would happen if I let you go?";
	text1 = "The mage stares at you with icy determination. _If you let me go I will soon return to Quarhag Pass with a better plan and finish what the ogres started. I will slaughter every human-being in the pass._";
	text2 = "_It is the only way to appease my brother's spirits. It is the only way to... Take away the loneliness._";

begintalknode 7;
	state = 5;
	nextstate = -1;
	question = "I can't let you do that.";
	text1 = "_Then I cannot let you live! Stupid meddling wanderer! Do you really think a miserable fly like you has any chance of survival against the arcane power in my command!_ You can sense how the mystical energies begin to flow out of her.";
	text2 = "The fight begins!";
	action = END_TALK;
	code =
		set_attitude(6,10);
	break;
begintalknode 8;
	state = 2;
	nextstate = -1;
	question = "Are you the ogres' Witch? I have come to kill you!";
	text1 = "_You can try._ An incredible amount of magical energy converges in the body of the mage. _You will not succeed!_";
	action = END_TALK;
	code =
		set_attitude(6,10);
	break;
begintalknode 9;
	state = 5;
	nextstate = -1;
	question = "Give yourself in! There are still other ways to make those responsible pay!";
	text1 = "Aprillia shakes her head. _There is no other way; not for me. They will pay for everything and it will be my hands that choke away their miserable lives! And to give myself in? Hah! I will never go back to the Empire!_";
	text2 = "_They allowed this all to happen! They allowed danotists to run free! They pushed the ogres into exile. They slaughtered countless magical species! Do you even realize how much poorer our world is now than it was a millennium ago?_";
	text3 = "_No. There will be no punishment for any murderer, other than death._";

begintalknode 10;
	state = 5;
	nextstate = -1;
	question = "Against my better judgment. I'm letting you go.";
	text1 = "_You let me go? You impudent whelp! Do you have any idea how easily I could crush you? How..._ The rage dies from Aprillia's face. She blinks. _Yes, I'll leave. I will go now, but I will be back and when I do I will be prepared._";
	text2 = "_The people of Passton will not escape my wrath! I... thank you for seeing their crimes. Do not worry. They deserve their fate. They very much deserve it._ Aprillia swoops past you giving you no more opportunities to talk.";
	text3 = "Suddenly, you are alone.";
	action = END_TALK;
	code =
		toggle_quest(3,0);
		erase_char(6);
	break;
begintalknode 11;
	state = 5;
	nextstate = -1;
	question = "You mention loneliness a lot when talking about your brother. Why?";
	text1 = "_I... He was not just my brother; he was my twin. As far back as I can remember, I could... We could sense each other; even from miles away, we could point at the direction the other was and we could sense what the other was feeling._";
	text2 = "_If he was sad I could feel it. If he was happy I could feel. My teachers said that this was a manifestation of the Art in us. I embraced magic. He turned to the divine, but it did not sever our link._";
	text3 = "_Then when he was in pain; when he was dying, I sensed it. Then he was gone. It was like... No, it was not LIKE it, it WAS it. A part of me was suddenly dead! It's not only that he is gone._";
	text4 = "_There was a time I could sense the tiniest change in his mood. Now it is still. It is pain. It is fear._ She shakes her head. _They will pay._";

begintalknode 12;
	state = 3;
	nextstate = -1;
	question = "I don't care why you did it! I am here to stop you!";
	text1 = "_You cannot stop me!_ You sense tremendous power flowing off the mage. The battle begins!";
	action = END_TALK;
	code =
		set_attitude(6,10);
	break;
